Category: Properties

  • Critical pedagogy

    All the properties in Studio Properties are phenomena you might encounter in a design studio in an educational institution. Some of them you might never have experienced, and some you might encounter every day.

    Some are different, in the sense that they are properties of many educational environments, not just studio. In the cluster Cultures and Power the property Critical Pedagogy rests on extensive bodies of knowledge from a range of educational contexts.

    Critical pedagogy names and addresses the inequities and injustices in education. It is an approach to education that regards teachers and students as equally responsible for co-creating the curriculum. Fundamentally, critical pedagogy seizes the political potential of education as means of liberating both teachers and students from forms of oppression.

    Like many teachers who identify with the tenets critical pedagogy, I first encountered Paulo Freire’s Pedagogy of the Oppressed as a student, in my case during a seminar course at the University of Sheffield taught by Rosie Parnell, now Professor of Architecture and Pedagogy at Newcastle University. Rosie included the book as part of a wide ranging reading list that allowed us as Masters students the opportunity to interrogate the extent to which we were in control of the form and content of the knowledge we were learning.

    Freire based his writing on a model of literacy education for rural farmers (far removed from studio education in architecture). Much of what has followed in my subsequent two decades of educational research and practice has been related to a fundamental question: to what extent can architectural education fully engage with the principles of critical pedagogy? And I am living up to the liberatory principles of critical pedagogy in my own teaching?

    What is perhaps most exciting about critical pedagogy in studio is its possibility for supporting teachers and students to collaboratively build a framework for embodied and empathetic action, one which is simultaneously pedagogical and political.

    Educators in design disciplines can engage with the principles and values of critical pedagogy in various ways. As a Masters student, I first started to think practically about applying critical pedagogy to design education during annual live projects at the University of Sheffield School of Architecture. These six-week-long projects introduced groups of students to a real client and community outside the university. Sometimes these groups both designed and built small structures for their clients, but in many cases, their work was focused on researching and presenting feasibility studies or design proposals that the client could then take forward. By developing a response to a real person, a real situation and a real need (as opposed to a theoretical design brief written by a teacher or the student themselves) students are exposed to the complexity and richness of designing in the real world. They develop empathy for the clients and communities they work with, and their design work becomes embodied.

    Live projects were already the subject of doctoral research, notably Rachel Sara who coined the concept of them existing ‘between the studio and the street’. Her work emphasises that while live projects give students an opportunity to design outside the simulacra of design practice in the studio, they also reinvigorate the studio as a place of critical reflection and discussion.

    In my subsequent research, I came to understand live projects as critiques of normative educational models. By engaging students with the world outside the studio, live projects require students to critically examine their assumptions about the knowledge and skills required by the curriculum. 

    As we explain in the property Critical Pedagogy, while critical pedagogy can be a property of studio, it is not an innate property of studio. Furthermore, while certain aspects of critical pedagogy can be found in studio practices and approaches which are widespread – they are not always recognised as such. We have observed many studios operating which seem to be opposed to the principle of teachers and students being co-creators of a curriculum of liberation. This may be understandable – to be a critical pedagogue in studio requires determination to overcome the deeply embedded power structures of the university.

  • Building confidence in studio: How design students find their voice

    Building confidence in studio: How design students find their voice

    Experienced designers know how to present their projects and explain their thinking to clients. The educational design studio is a practice run for that, building not only students’ skills but also their confidence to speak. Instead of clients, students present to tutors, peers, and sometimes even outside guests. As practitioners, tutors or researchers, it’s easy to forget just how intimidating it can be to stand up and talk about your own work. I remember doubting myself in studio, wondering if my idea was any good, if my prototype was worth showing, or if I was even using the right words. That’s why we wrote the Studio Property ‘Confidence to speak’.

    Students pick up the language of design over time. They learn how to talk about their work, the right words to use, and when to use them. The more time you spend in the studio, joining in on chats, crits, and presentations, the more you pick up on the shared language and get the confidence to speak. Just listening in on group crits or watching how others present helps you figure out what’s expected. You compare yourself with others, which is a key property of studio that helps you learn.

    If we want students to feel more confident speaking up in the studio, we as practitioners or educators need to be careful with the words we use. We should use language that matches the group’s level, then slowly bring in more design terms as everyone gets more comfortable. Over time, this helps students shift how they talk about their work.

    One of the good things about design is that it’s all about making and having something visual or physical to talk about makes it so much easier to get a conversation going. Having an artefact to point to or explain helps keep the conversation flowing and gives everyone something to focus on.

    Some students are happy to talk about their work when they’re proud of it, while others might speak up because they’re curious to hear what someone else thinks about their ideas. If you’re skilled at something, you’ll naturally feel more confident, and as you get better, you’ll become more of an expert. But being confident to speak isn’t just about having the right words or a finished project. It’s also about knowing what you’re good at and where you might need a bit more help. Still, the best designers are those who are confident enough to admit when they don’t know something or when they’ve got more to learn. Confidence to speak is about learning to ask the right design questions.

  • Serendipity

    Serendipity

    “In the elusive role of serendipity and the field of observation, chance favours only the prepared mind.” (Pasteur in Woods, 2014, p. 176)

    One of my favourite properties is Serendipity (p. 212).

    Partly because it’s one of those ‘obvious’ things that happens in studio every day: random encounters, discussions, and interactions that lead to new and interesting things

    But it’s also because Serendipity isn’t just a made up thing – it’s not just all about luck and chance and that’s all you can say about it. Serendipity has a practical definition based on some pretty interesting research and scholarship.

    And that’s what I think is important about Studio Properties as a book – it takes something that is slightly obvious or something we take for granted, and it shows that there’s a lot more to it than you might realise.

    Serendipity depends on two things and, without either: luck and preparedness. Without either of these it doesn’t work so well.

    What’s even more important is that we, as educators or designers, can do something about both of these.

    For luck, it is possible to increase the likelihood of something fortuitous taking place. One reason for studio existing is to increase this likelihood through seeing other work that might give you a new idea social comparison, a chance conversation dialogue, or even just the stuff that covers studio surfaces. The trick to this is ensuring that

    Preparedness is also something to that can be developed and cultivated. James Webb Young (2003) in his famous book on creativity dedicates an entire section on how designers prepare their minds long before they even start to approach an idea, often using some very basic activities: reading different books, trying new activities/hobbies, learning a new skill. In other words, by simply taking an active interest Learning by Doing and following up on their curiosity, a designer prepares their mind for the next serendipitous encounter.

    So, as a slightly cheeky self-citation (Williams et al., 2014, pp 29–31), here’s a list of examples of things you can do to Prepare your Mind for the next chance encounter:

    • Pick up a random magazine (yes, made from paper) and read it. All of it.
    • Judge a book by its cover: go to a library and BROWSE for a book that looks or feels nice. Be superficial an go with what looks good only. Then read it.
    • Have a “Say YES!” day.
    • Take an online course in some different subject.
    • Practise idea generation methods regularly for a month.
    • Have a Listening Day (where you say nothing about yourself and only listen to others).
    • Start a pet project that has nothing at all to do with what you normally do or even like.
    • Attend a public lecture at your local college, library, or university

    You can read the full Serendipity property below and you can buy the book (or get the full Open Access version) from the Bloomsbury website here.

    Jones, D., Boling, E., Brown, J. B., Corazzo, J., Gray, C. M., & Lotz, N. (2025). Studio Properties: A Field Guide to Design Education (1st ed.). Bloomsbury Publishing PLC.

    Williams, A., Jones, D., & Robertson, J. (Eds.). (2014). BITE: Recipes for Remarkable Research (1st ed.). Sense Publishers. http://oro.open.ac.uk/39586/

    Young, J. W. (2003). A Technique for Producing Ideas. McGraw-Hill.